AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on Android in Europe Q3 2021
In Q3 2021, the top 5 2D realistic games on Android in Europe showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides key insights into these trends.
In Q3 2021, the top 5 2D realistic games on Android in Europe demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s an overview of their performance, based on data from Sensor Tower.
Evony: The King's Return experienced notable growth in both weekly downloads and revenue. Weekly downloads peaked at around 351K in mid-August before stabilizing around 211K to 240K towards the end of September. Revenue showed a steady increase, starting at approximately $417K at the end of June and peaking at about $507K in the final week of September. Active users also saw a significant rise, reaching over 1M in late August before slightly decreasing to around 923K by the end of the quarter.
Pop It Fidget 3D saw a gradual decline in weekly downloads, starting from 532K at the end of June and dropping to around 84K by the end of September. Active users followed a similar trend, beginning at 738K and ending at roughly 289K. Despite the high initial engagement, the app did not generate any revenue during this period.
The Ants: Underground Kingdom showed consistent performance in terms of weekly downloads and revenue. Downloads fluctuated between 125K and 273K, with a notable peak in early August. Revenue remained relatively stable, averaging around $280K to $313K throughout the quarter. Active users saw a steady increase, reaching a high of approximately 383K by the end of August and maintaining around 353K at the end of September.
8 Ball Pool maintained a stable performance with weekly downloads ranging from 169K to 210K. Revenue fluctuated slightly, peaking at about $260K at the end of June and stabilizing between $193K and $216K for the rest of the quarter. Active users remained consistently high, averaging around 1.5M, with a peak of approximately 1.6M in late September.
Teen Patti Gold:3 Patti Rummy had varied performance metrics. Weekly downloads ranged from 107K to 241K, with notable peaks in late July and late September. Revenue showed fluctuations, with a peak of around $2.4K in mid-August and stabilizing around $1.7K by the end of September. Active users saw a steady rise, reaching approximately 613K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Europe. For more detailed insights and data, visit Sensor Tower.